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The official Elementary Audio core package; this package provides the standard library for composing audio processing nodes, as well as utilities for constructing and addressing composite nodes. This package also provides a set of core algorithms which can be used to build your own rendering utilities for custom integrations.


npm install --save @elemaudio/core


import {
} from '@elemaudio/core';


A plain object through which you can access all of the available standard library nodes. For documentation on exactly which nodes are available and what they do, see the Core Library Reference.


function createNode(kind: string | Function, props: Object, children: array<NodeRepr_t | number>): NodeRepr_t;

A factory function for creating an audio node, NodeRepr_t. Every function available on el ultimately decays to a series of calls to createNode.

Typically, you'll only need to pay attention to this API for creating "Composite" nodes, or for referring to your own custom native nodes. A Composite node is simply a node which wraps a function that ultimately produces a node, as shown in the example below. The primary difference in using a Composite node is access to the RenderContext which provides details of the renderer such as the sample rate.


// An example composite node which composes over two series filters
function myFilterComposite({props, children}) {
return el.lowpass(
el.peak(props.cutoff / 2, 0.707, children[0])

// A helper function which feels similar to the `el.*` functions which hides away
// the explicit call to `createNode`.
function myFilter(props, input) {
return createNode(myFilterComposite, props, input);


function isNode(a: any): bool;

A simple utility for identifying if the input argument is of type NodeRepr_t. You'll rarely need this, but it's worth noting especially for TypeScript users that some of the el.* library functions have a return type of NodeRepr_t | number, and you may find utility in isNode in those scenarios.


function resolve(n: NodeRepr_t | number): NodeRepr_t;

Very similar to the above isNode; this utility accepts an input which is either a NodeRepr_t or a number and resolves to a NodeRepr_t. Again, you'll rarely need it but perhaps for cases where the el.* library functions yield a NodeRepr_t | number type.


The Renderer class is a generic utility for performing the graph rendering and reconciliation step. Both the offline-renderer and the web-renderer are small proxies to distinct Renderer instances. This API is provided for you to write your own Renderers depending on your app integration.

Using the generic Renderer requires just the constructor, and handling some message passing:

const core = new Renderer(sampleRate, (instructionBatch) => {
// Send the instruction batch to your `elem::Runtime<FloatType>` instance, wherever that may be!
// Perhaps this is a websocket send step, or perhaps calling a FFI interface in your JavaScript runtime,
// or even just saving to file to perform snapshot regression testing like with Jest.

Afterwards, you can use the render() API just like you would expect with any other renderer:

core.render(el.cycle(440), el.cycle(441));

The web-renderer and offline-renderer both follow this pattern, and simply wrap the above API into a larger object which adds additional utility like event emitting and APIs which forward directly to the runtime.