Writing audio apps can be easy
Save time, avoid bugs, and prototype the way you ship. Watch the intro video to see how Elementary Audio can change the way that we write audio apps.
Want to see more? View the full playlist for examples and tutorials.
A fundamentally different way to write audio DSP
Elementary brings the functional, reactive programming model to a world dominated by imperative, object oriented code. That means less headache, faster iteration, and unimpaired creativity.
The Elementary engine can be ported to any number of applications. Out of the box, we support audio plugins, command line apps via Node.js, and web audio.
Compose signal processing blocks as pure functions, declaratively, the way it should be.
Write your signal processing graph once, as a function of your application state, and Elementary will handle the rest.
Assemble your signal chain from a wide (and growing!) array of highly optimized, built-in native blocks.
VST, VST3, AU, AAX, embedded linux, no problem. Write your app in Elementary, embed it anywhere.
Of course! Check out our Plugins page to learn about the Elementary Plugin Dev Kit. You can also use the embedded C++ SDK to easily integrate the Elementary Runtime if you need additional customization.
Absolutely. Under the hood, Elementary is composed of a wide array of highly optimized, native audio processing blocks. On top, Elementary is built on Node.js, a technology proven across multiple domains for high performance applications.
There are many ways! Using the Plugin Dev Kit, you can write an interface using standard web technology. If you're using the CLI, you can consider interfaces via Electron, node-gui, or a website. Finally, of course, if you need maximum flexibility, you can use the embedded C++ SDK to integrate the runtime into whatever interface stack you need.