Writing audio apps can be easy
Save time, avoid bugs, and prototype the way you ship. Watch the intro video to see how Elementary Audio can change the way that we write audio apps.
A fundamentally different way to write audio DSP
Elementary brings the functional, reactive programming model to a world dominated by imperative, object oriented code. That means less headache, faster iteration, and unimpaired creativity.
The foundation of every Elementary application is Node.js. That means all of your favorite libraries and tools work seamlessly.
Compose signal processing blocks as pure functions, declaratively, the way it should be.
Write your signal processing graph once, as a function of your application state, and Elementary will handle the rest.
Assemble your signal chain from a wide (and growing!) array of highly optimized, built-in native blocks.
VST, VST3, AU, AAX, embedded linux, no problem. Write your app in Elementary, embed it anywhere.
Of course! Write your app with the command line tooling, then you can use the embedded C++ SDK to easily integrate the Elementary Runtime into your plugin.
Absolutely. Under the hood, Elementary is composed of a wide array of highly optimized, native audio processing blocks. On top, Elementary is built on Node.js, a technology proven across multiple domains for high performance applications.
Because Elementary is built on Node.js, there are plenty of options for an interface. A few popular examples: Electron, node-gui, and of course a web app. If you use the embedded SDK you can integrate the Runtime into whatever interface stack you want– JUCE, iPlug, imgui, etc.