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Understanding Keys

Understanding Keys

This guide assumes that you've already read the In Depth introduction to Elementary, and picks up where the In Depth introduction leaves off when it references keys.

If your application only ever makes a single call to core.render, then this section won't really apply, and in such a case the behavior is well explained in In Depth. However, audio applications frequently exhibit dynamic behavior, and it's in this context that we'll explore what happens when you make multiple successive calls to core.render.

To start, let's examine a simple synthesizer:

let voices = [
  {gate: 0.0, freq: 440},
  {gate: 0.0, freq: 440},
];
 
function synth(vs) {
  return el.add(vs.map(function(v) {
    return el.mul(v.gate, el.cycle(v.freq));
  }));
}
 
core.on('load', function() {
  core.on('midi', function(e) {
    let vs = updateVoices(voices, e);
 
    core.render(synth(vs), synth(vs));
  });
});

In this example, we start by installing a 'midi' event handler in the 'load' event callback. The 'midi' event handler will be fired on any incoming MIDI event from a connected MIDI controller, and the argument e is an object describing the event. When that happens, we will update our voices object appropriately, and invoke core.render again with the result of calling synth with our updated voices.

For brevity, we're omitting the actual implementation of updateVoices, but we can imagine here that such an implementation would look at the incoming event, e, and if it's a noteOn event, we'd update one of the voices in our array to set its gate: 1.0 and its frequency: e.noteFrequency. Perhaps in such a case, our resulting voices array would look like this:

[
  {gate: 1.0, freq: 110},
  {gate: 0.0, freq: 440},
];

And similarly during a noteOff event we'll consult the voices object to set the appropriate voice's gate value back to 0.

Now, after updating our voices, we re-run the synth function and then call core.render again. Here's where the behavior gets interesting. On the first call to core.render, Elementary is starting from a blank slate and simply does the work to realize the graph you've provided. On the second call, Elementary will compare the new signal to render with the one that it has most recently rendered for you already. While doing this, Elementary will look for the minimal set of changes to apply to the existing rendering to arrive at the new desired state, and apply those changes. This is much like the "virtual DOM diff" that React.js popularized for web applications.

Keys

Now, to explain what keys are and how they're useful, we have to understand this diff in a little more detail. To start, consider the following two signals:

let x = el.cycle(440);
let y = el.cycle(441);

Intuitively, we might look at these and think "well, those are the same thing just at different frequencies." While that's true in one sense, Elementary here takes a very literal, mathematical approach. In Elementary, signals are all represented as functions. Even the constant value node, 440 or el.const({value: 440}) is seen as a function f(x) = 440. In the mathematical sense, then, all signals are ultimately represented as composed functions, such as h(g(f(x))). In this particular case, Elementary views f(x) = 440 as a strictly different function from e(x) = 441, and therefore g(f(x)) is strictly a different function from g(e(x)), even if these functions have similar properties (such as, that they both produce a continuous sinusoidal signal).

Through that lens, if we then write:

let x = el.cycle(440);
let y = el.cycle(441);
 
core.render(x);
core.render(y);

We ask Elementary to render what it believes to be two strictly different signals. In this case, Elementary won't, by default, be able to find the most minimal change to move from x to y, and so it will render a new graph and smoothly fade over to it. Here is exactly where the notion of keys fit in. When we ask Elementary to render x = g(f(x)) and then render y = g(e(x)), keys are our way of helping Elementary see that f = e but for a small property change (in this case, setting the property value of our const node from 440 to 441). So, if instead of the above, we write:

let x = el.cycle(el.const({key: 'test', value: 440}));
let y = el.cycle(el.const({key: 'test', value: 441}));
 
core.render(x);
core.render(y);

Elementary will be able to find that the signals you're rendering are identical but for the property change, and it will simply apply that property change and be done.

So, returning to our synth example above and applying what we now know, we can see that as written, Elementary will render a completely new graph every time we change the voices array and re-render. To fix this and help Elementary find the minimal change set and preserve all running notes, we need to make the following update:

let voices = [
  {gate: 0.0, freq: 440, key: 'v1'},
  {gate: 0.0, freq: 440, key: 'v2'},
];
 
function synth(vs) {
  return el.add(vs.map(function(v) {
    return el.mul(
      el.const({key: `${v.key}:gate`, value: v.gate}),
      el.cycle(el.const({key: `${v.key}:freq`, value: v.freq}))
    );
  }));
}

With these changes, you can see that we're uniquely identifying the const node responsible for each voice's gate value, and the const node responsible for each voice's frequency value, which is all Elementary needs to find and make the minimal set of changes (two property value changes) for each noteOn/noteOff event.

Finally, it's worth noting that the key prop can be passed down to any primitive rendering node for this unique identification between render passes, but it's almost always at the leaf nodes (nodes which have no children themselves, like const) where using a key is valuable.